Friday 29 July 2016

Global Higher Education Game-based Learning Market 2016-2020

About Higher Education Game-Based Learning Serious games used in higher education are an effective way to engage students in learning activities, since they stimulate cognitive processes like problem-solving and deductive and inductive reasoning abilities. They also improve skills, which are needed for success in professional life, such as decision-making and multitasking. They enable higher education students to acquire knowledge about complex and technical subject matter with greater interest by capturing the attention of students effectively. The learning stance of students is change...more >>

from Infiniti Research Limited Market Research Reports http://ift.tt/2a4FEDE